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Resume

Visa Status: Canadian Citizen and New Zealand Citizen

Professional History in Film & Game Development

Work History

Senior Technical Artist (CFX Specialist) - Insomniac Games - Remote (August 2022 - Present)

  • Product owner of migrating the muscle simulation work from Maya Ziva Dynamics into a fully procedural Houdini workflow that improves efficiency by 90%.

  • Created a plug-and-play template that requires very little intervention from tech anim artists to produce muscle sims.

  • Workflow and standard overhaul communicated with Art, Rigging, and Pipeline Departments to ensure consistent inputs/outputs for our Creature FX department

  • Responsible for documenting all of the physique/anatomy-related work from Maya through to Houdini and how to produce good quality ML deformation outputs

  • Integrated the muscle deformation outputs to flow into the outfit simulation workflow smoothly to create outfit simulation training data for game characters

  • Run shot work cloth simulation for game cinematic sequences

  • Work on character outfit variations and create simulation + training data to add real-time ML cloth folds and wrinkles

  • Create comprehensive documentation on confluence for new hires and Tech Anim team to reference new workflows and practices

Senior Creature TD - Industrial Light & Magic - Vancouver (Jan 2022-Aug 2022 | Jul 2020-Dec 2020 | Dec 2017-Dec 2019)

  • Creation of animation rigs for live-action and feature-animated movies, including digi-doubles, cartoony characters, vehicles, props and creatures

  • Creation of cloth and muscle rig setup on Digi-doubles

  • Shot simulation including cloth, hair, muscles, and shot fixing

  • Write animation and rigging tools tailored to project and artist needs

  • Contribute to new rigging modules in BlockParty 2

  • Create documentation for new workflows on confluence

  • Troubleshoot assets and shot issues on JIRA that arise during production

  • Maintain and update rigs and their variations throughout the project

  • Direct communication with Leads and Supervisors when developing custom rigs on a feature animated show

Senior Rigging Artist - Tangent Animation - Toronto, Canada (May 2021 - Aug 2021)

  • Responsible for developing new face rig modules and RnD rig prototypes

  • Used NXT node-base graph plugin for Maya in conjunction with mGear

  • Direct communication with Supervisors from the modelling and animation department to help plan upcoming and current assets including topology feedback, technical constraints and artistic feedback

   Termination due to studio-wide shutdown

Key Artist - Rigging and Technical Animator - Mr. X Inc - Toronto, Canada (Dec 2020-Jun 2021 | Jan 2020-Jun 2020)

  • Responsible for setting up hero animation rigs (biped, quadruped, wings creatures)

  • Created a code library function sets and rig modules including FK/IK/Wing in Python (OOP)

  • Created utility scripts in python to help with rig/sim rebuilds as well as initialization scripts for running shots

  • Setup muscle sim rigs using Ziva Dynamics and run shots

  • Create CFX setup for cloth, hair and skin/muscles using Vellum

  • Run CFX show work for a variety of shows

Rigging / Character FX Artist - Cinesite - Montreal, Canada (Mar 2017-Dec 2017)

  • Created face rigs on a feature film movie including joint setup, skin weight painting and creation of blendshape sculpts

  • Assisted the CFX department on setting up cloth simulation rigs using nCloth

  • Developed tools to assist the CFX department in building cloth rigs

Rigger - Flying Bark Productions - Sydney , Australia (Oct 2016-Dec 2016)

  • Created character rigs for Maya the Bee 2

  • Rigs included body, face and props

  • Utilized the in-house rigging system and created post-script rigs to allow rig rebuildability

Rigging TD - Luma Pictures - Melbourne, Australia (July 2016-Sept 2016)

  • Sole rigger and technical artist on a project bidding called Arkie.

  • Created custom rigs for the characters and created environment dynamics

  • Assisted in rigging assets for a number of shows including Doctor Strange, Alien: Covenant, and Underworld: Blood Wars

CG Artist - Mechanic Animation - Wellington, New Zealand (Sept 2015- Jul 2016)

  • CG Generalist and Rigger working in 3Ds Max, Modo for asset modelling and Maya

Skills:
Maya, Rigging, Simulation (Cloth, Hair, Muscle), Ziva Machine Learning, Houdini, Python, Object Oriented Programming, Unreal Engine Control Rig

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